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Showing posts from November, 2017

The effects debate - blog tasks

1) Complete the questions in the first activity box (beginning with 'Do you play violent games? Are you violent in real life?') 1. Do you play violent video games and/or watch violent films? Are you violent in ‘real life’? 2. Do you ever see a product advertised on TV or on the internet and decide you want to buy it? 3. Have you ever seen a documentary which has drawn your attention to an issue which you now feel strongly about? 1: I play violent games (overwatch) but I wouldn't say i'm violent in real life, the only time I feel really angry is when I die or something happens that annoys me in-game. 2: Maybe when I was younger, I would really want to buy something advertised on TV and I would feel like I would feel like i've achieved something greater if i've bought a product that was advertised on TV but now, i'm more aware that the stuff you see on tv is a rip off and if you do your research, you can find the same product for a cheaper price. 3:

Audience Theory 2 - blog tasks

Bandura: Social learning theory Albert Bandura’s social learning theory came from an influential psychology study involving a bobo doll and children’s behaviour after observing violent acts.  Social learning theory suggests people learn from one another, via observation, imitation, and modeling. Stanley Cohen: moral panic Moral Panic occurs when someone or something is defined by the media as a threat to society. The term was created by Stanley Cohen. Cohen suggested in his 1972 book ‘Folk Devils and Moral Panics’ that a moral panic occurs when a “condition, episode, person or group of people emerges to become defined as a threat to societal values and interests”. Cohen suggested the media plays an important role in creating moral panic, even if just through news reports. Cohen defined his five stages of moral panic as: 1) Something or someone is defined as a threat to values or interests 2) This threat is depicted in an easily recognisable form by the media 3) There is a